This digital breakout is intended for reinforcing plot and setting terms including plot, chronological order, flashback, flashforward, foreshadowing, setting, mood, conflict, exposition, rising action, climax, falling action, and resolution.
In this Escape Room-like game, students will interact with a variety of text and media, including one of Aesop's fables, a short film, descriptions of settings in excerpts of famous literature, and clips from Batman Begins and Toy Story 2. Students will us