Monsters Addition and Subtraction Game: Team Challenge Activity for Smart Boards
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Description
Have a blast practicing addition and subtraction within 20 with this fast paced engaging team game for interactive whiteboards (SMARTBoard, Promethean, Mimio), tablets and computers. Students face off to see who can answer the question first. The team with the most points when time runs out wins! Your students will love the silly monsters who pop out of the boxes and show the questions. Fun animations and sounds add to the excitement of the game and make it one that your students will want to play again and again.
Note: An internet connection is required to play this game.
The game includes 290 math questions and they are randomized every time you play so that the game never gets predictable. The questions are sorted into categories so that you can choose the question sets that you want your students to practice.
Game Format:
This game is played on the pinkcatgames.com website. The website was created so that you can easily play and manage your Pink Cat Games. The website also allows you to easily save game settings with the option to assign games to students and groups. A free account is required to be created the first time that you use the website so that you can manage your games. The first time that you visit the website you will be asked to create a free account to manage your games. The following browsers are supported: Chrome, Firefox, Microsoft Edge, and Safari.
How to play
Divide the class into 2 teams and have the teams form two lines at the whiteboard. The two students at the front of each line will compete. When a question pops up on the screen, the first student to say the correct answer wins the point. The teacher or game leader will determine if the answer is correct and which student has won the point. That student will click on the 'Award Point' button and then both students will go to the end of the line. Now, the two students at the front of the line will compete to answer the next question. Play continues until the timer runs out. The team with the most points when time runs out wins.
Rules for Students
You can make up any rules that you deem appropriate. Here are a few suggestions:
- If a student from the line shouts out the answer or tries to help when it is not his/her turn, you can have a rule that the point automatically goes to the other team. The two students at the front of the line should then stay for one more question so they get a chance to play.
- You may want to make a rule that there is no talking while waiting in line. A consequence could be that the students who are talking have to go to the end of the line.
This product is aligned to Common Core Standards:
K.OA.A.5 - Fluently add and subtract within 5.
1.OA.C.6 - Add and subtract within 20.
1.OA.D.8 - Determine the unknown whole number in an addition or subtraction equation.
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