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Decode the Zimmerman Telegram (Works for Virtual/Hybrid too!)

Rated 4.89 out of 5, based on 19 reviews
4.9 (19 ratings)
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Mr McNamara's Class
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Pages
2 pages
$2.39
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$2.39
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Mr McNamara's Class
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What educators are saying

This activity was a lifesaver!! The students worked on this and really understood how frustrating it was to decode this telegram. Highly recommend this activity.
My students loved the challenge of decoding the message. Prior, we did a brief STEM activity with codes and ciphers. My gifted and on-level students alike were 100% engage and discussed the code as they worked together during our unit of WW2.

Description

Students will be tasked with breaking the code of the Zimmerman Note to figure out why this event caused the USA to join WWI. ("What about this message angered the USA enough to join the war?"). Students love the challenge of this "game" and will learn and remember this more than any lecture or video!

This STEAM based activity is great to have students blend their matrix skills from their match class with history! Administrators love it too as it can be seen as "cross-disciplinary learning". Win-win for sure!

***ANSWER KEY IS INCLUDED***

Total Pages
2 pages
Answer Key
N/A
Teaching Duration
45 minutes
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70 Followers