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2nd Grade Winter Math Activity Digital Escape Room Game Escape the Snow Globe

Rated 4.74 out of 5, based on 137 reviews
4.7 (137 ratings)
;
The Great Classroom Escape
2.3k Followers
Grade Levels
1st - 2nd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Google Apps™
Pages
Google Form™ + PDF Extras
$3.75
$3.75
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The Great Classroom Escape
2.3k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.

What educators are saying

My class absolutely LOVED when I introduced these Escape the room challenges to them. The students had so much fun practicing 2nd grade math skills as they also had so much fun.
My students LOVED this digital escape room Activity. They completed the activity on their Chromebooks and filled out their notetaking sheet that they turned in at the end for assessment credit.
Also included in
  1. These 2nd grade math digital escape rooms are fun and engaging and cover a wide variety of second grade math standards. It can be hard to keep kids focused before a holiday, but these escape rooms are sure to keep students engaged in standards based learning before vacations and school holidays. The
    Price $21.98Original Price $27.72Save $5.74

Description

Can your second graders use their math skills to help the snowman escape the snow globe? This quick digital escape room is the perfect winter math worksheet alternative to use around the holidays or Christmas time (no holidays are mentioned). It includes three puzzles which will have students racing to find a combination, look for a key, and figure out what order to push the buttons in. This engaging activity is great for your holiday party before winter break and can be done in-class or online for virtual learners. This is one of our Quick Escapes and is designed to be completed in 20-45 minutes (please note that times vary greatly by students). *If you are looking for a more challenging, full length escape room with more puzzles, check out our Christmas Elf Themed Breakout. The Snow Globe escape is designed to be able to be completed by students either individually or in pairs or small groups.

Breakouts are a great way to encourage engagement and increase participation, especially during the busy holiday season. Teacher love that this escape room requires very little prep (just click a link!), and it is completely self-checking. Students will not be able to progress through the escape room unless correct. The online breakout runs on a Google Form™, but you DO NOT need to be a Google Classroom™ user and students do not need Google™ accounts. Anybody with a device and an internet connection can complete this activity.

Here are the math skills that your students will need in order to complete the three puzzles:

  • Solve three word problems involving addition and subtraction within 100 without regrouping. One of these is a two-step word problem.
  • Solve 11 addition and subtraction problems within 20 (single-digit math facts). The answers to these problems is used to decode a message.
  • Read numbers within 1,000 in standard form, written form, and expanded form. Recognize ones, tens, and hundreds.
  • Place value understanding will aid in two of the puzzles.

What is included in the PDF?

  • Easy to follow instructions
  • Details for implementing this product for remote/distance learning (including the option to save a copy of the Google Form™ to your own drive
  • Detailed answer key
  • Teacher Tips
  • Optional recording page for students to show their equations and visual models
  • Optional success signs to snap a photo with to celebrate helping the snowman escape the snow globe

FAQ

  • Do students need to have Gmail™ accounts? NO! Anyone with internet access and a tablet, computer, or even phone can complete the breakout. The escape room is automated by a Google Form™, but does not require the teacher or students to have Google™ accounts.
  • How long will this take? That is the hardest question as the answer varies depending on each classroom, student, or group. Some students with a firm grasp on the concepts covered in this escape room will be able to complete the challenge very quickly (20 minutes), others will take longer. The majority of students will take between 35-45 minutes. Requiring students to use the recording form will increase the amount of time required to complete the puzzles. The form will not save student data, so if you are worried about your students not finishing on time, simply have them write their answers on scratch paper. They can then come back and quickly re-enter their answers and pick up where they left off.
  • Will students have to search the web to figure out the puzzles? NO! All of the information needed will be provided in the Google Form™. The math in this activity is all standards-based.

This activity is great to use before Christmas break (note that it is not holiday-themed), or any time during the winter!

Total Pages
Google Form™ + PDF Extras
Answer Key
Included
Teaching Duration
50 minutes
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Standards

to see state-specific standards (only available in the US).
Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

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