TPT
Total:
$0.00

Robot Activities | Biomimicry Design Project | Nonfiction | STEAM

Rated 4.94 out of 5, based on 16 reviews
4.9 (16 ratings)
;
Asa Jomard - Think Dive
2.3k Followers
Grade Levels
1st - 3rd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
67 pages
$4.05
List Price:
$4.50
You Save:
$0.45
$4.05
List Price:
$4.50
You Save:
$0.45
Share this resource
Report this resource to TPT
Asa Jomard - Think Dive
2.3k Followers
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.
Also included in
  1. This bundle contain ideas for engaging science project-based learning and includes two best/selling biomimicry resources. These units focus on robots, architecture and design. There are lesson plans that will guide you through the process of using biomimicry and steam activities. The aim is to igni
    Price $8.10Original Price $13.00Save $4.90
  2. Your students will LOVE creating things and their inventiveness will flow as they explore the genius of nature. Using nature as inspiration is a powerful way to inspire your students to focus their attention on interesting aspects of the animal and plant world and to use these observations in creati
    Price $14.40Original Price $24.00Save $9.60
  3. Watch as your students explore ideas to create robots that can wave at you inspired by lemurs or jump over high fences inspired by kangaroos. This easy-to-use product is the perfect addition to centers and will have your students inventing and creating in no time. They can also use plants are in
    Price $6.30Original Price $9.00Save $2.70

Description

Are you looking for a resource that will engage your students in the learning process? This resource uses questions as inspiration for conducting research into different animals. The animals are used as inspiration to design robots. Watch as your students explore ideas to create robots that can wave at you inspired by lemurs or jump over high fences inspired by kangaroos. This easy-to-use product is the perfect addition to centers and will have your students inventing and creating in no time!

This resource is perfect if you want something exciting for a project based learning unit. It includes a lesson plan that will guide you through the process of using biomimicry and steam activities. The aim is to inspire students to ask questions, study animals, and use creative thinking to design robots.

Robots capture children’s imagination. Self-driving cars, robot bees that pollinate flowers, and jumping kangaroo robots may be part of our future. With robots, children can learn to explore dreams and use these dreams to solve problems.

These activities are fun and engaging. And great brain workout!

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me at maliasa@live.com if you have any questions, thanks.

Please click the PREVIEW button above to get an idea of everything included.

This enjoyable Robot package contains:

1. Introduction to Biomimicry and What we know and what we want to know

2. Things I love about robos

3. How can you build a robo that can fly. . .

4. Study animals and design a flying robo

5. What do you need to build your robot?

6. Write a story about a robo in space

9. Plan your robo story

10. Questions for a robo story

11. Write your robo story

12. How can you build a robo that can pick up things. . .

13. Study animals and design a robo

14. Write a story about a robo with several arms or. . .

15. What if you could design a robo that can grow like a tree . . .

16. Study animals and design a robo

17. Steps to build a robo

18. What if you could design a robo that can jump. . .

19. Study animals and design a robo

20. Acrostic poem

21. What if you could build a robo that can crawl. . .

22. Study animals and design a robo

23. Describe your animal

24. Picture gallery of robos

25. Sea Lionbot Poem

26. How can you build a robo that can swim. . .

27. Study animals and design a robo

28. Colorful fish

29. Reflection on learning

30. How to use biomimicry in the classroom

31. Questions cards - how to design robos

32. Links and book tips

33. 3 posters Color as well as White background

Want a resource about soft robots? Check out Soft Robots: Project Based Learning - STEAM, Biomimicry

You may also like Project Based Learning: Robot & Architecture, Design Bundle, STEAM, Biomimicry

Leaving feedback when you purchase a resource earns you points toward FREE TPT purchases. I love that feedback!

Also, Follow Me and be notified when new products are uploaded. New products are always 50% off for the first 72 hours they are posted.

Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size, or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#biomimicry #animals #nature #projectbasedlearning #NGSS #robot #steam #stem #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digialactivities

Total Pages
67 pages
Answer Key
N/A
Teaching Duration
N/A
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT’s content guidelines.

Standards

to see state-specific standards (only available in the US).
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
NGSS1-LS1-1
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Reviews

Questions & Answers