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EVEN SUPERHEROES HAVE BAD DAYS Book Study: Counseling Lesson on Self-Regulation

Rated 4.91 out of 5, based on 93 reviews
4.9 (93 ratings)
;
WholeHearted School Counseling
63.4k Followers
Formats Included
  • Zip
  • Google Apps™
Pages
53 pages
$3.75
$3.75
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WholeHearted School Counseling
63.4k Followers
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).

What educators are saying

My students had so much fun with this game, we loved all the extra double and triple points given in the game!
Another home run! I love the game shows. They are interactive and make learning and applying SEL skills fun.
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Description

The Even Superhero's Have Bad Days Game Show is an interactive, quiz-show style book companion lesson focused on growth mindset, based on Shelly Becker's book, "Even Superheroes Have Bad Days".

Now includes both Google Slides™ and Power Point Presentation files, which allows you to use for SEL distance learning, teletherapy, virtual counseling groups, school counseling guidance and in person lessons.

***Please note: Shelly Becker's book, "Even Superheroes Have Bad Days" is not included in this book companion lesson.

Ways to Use

☀️ Social emotional learning classroom lessons on coping skills and self-regulation.

☀️ Small group counseling

☀️ Distance Learning ready

☀️ Bibliotherapy

What's unique about this school counseling, community building lesson based on Even Superhero's Have Bad Days?

✏️The Game Show format is hands-on and experiential, with many of the challenges inviting students to role play.

✏️This guidance lesson classroom game encourages reflective thinking, and is designed for students to show off and build on their smarts in different ways.

✏️Plus, the questions and challenges are 100% customizable so if you like, you can edit them to better fit your specific needs.

✏️It's low-prep, perfect for all you busy counselors and teachers!

✏️Lesson Plan is also included!

The Game Show Categories Include:

ACT IT OUT: teams act out / role play the challenge prompt.

TRUE or FALSE: teams decide whether the statement is true or false.

SKETCH IT: teams quickly draw their answers.

IMAGINE IF: teams answer "Imagine If" questions, using their imagination & problem solving skills.

RISK: teams take a "risk" because the type of question and/or challenge is not revealed until chosen.

What's needed to play the Game Show?

✔If using in person, It is best used with a Promethean White Board or projector that that can be hooked up to your computer; it's formatted as a power point presentation and now google slides™, too!

✔If using for distance learning, all players need internet access. Share you screen with students!

✔ Want to go screen-free? No problem! This Game Show also comes with printable task cards with the same prompts as the Game Show challenges.

Provides lots of flexibility....

Given that the GAME SHOW takes 40-60 minutes to play, and sometimes we just don't have that much time....or that the GAME SHOW works best projected on a large screen, and sometimes the technology breaks down....or that there are days when we walk into the classroom and just know that a whole classroom game is not going to fly that day....and sometimes students need more quiet, reflective activities......I have included more than 6 additional formats that do not require the use of the computer (Note: the additional activities do involve some printing prep-work.)

Total Pages
53 pages
Answer Key
N/A
Teaching Duration
N/A
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