*ELA Middle School/High School 360° ELA Digital Escape Room Bundle
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Products in this Bundle (5)
Description
Who says ELA test prep needs to be boring? Engage your teen ELA students with these fully immersive digital escape rooms that cover fiction; the elements of a story, reading non-fiction, poetry, fairy tales, and dystopian literature. .⭐ All tasks are skills-based so that when the escape is complete your students will come away with stronger literary skills. ⭐ An awesome addition to any ELA classroom this bundle includes the following 360° fully immersive escape rooms:
If you like this escape and are also looking for critical thinking and team-building escapes check out our new TpT Shop, It's a Lock Escapes!
GRIMM ADVENTURE - FAIRY TALE ESCAPE ROOM
⭐IT'S HARD TO IMAGINE A GRIMM FAIRY TALE WITHOUT AN ADVENTURE OR ENCHANTED FOREST. ⭐ This fully immersive 360° Grimm Digital Escape conjures up enchanted forests, villains, and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using clues that practice reading, listening, sequencing, comparisons, logic, and other important skills!
ANIMATOR'S CHALLENGE - FICTION: ELEMENTS OF A STORY ESCAPE ROOM
⭐THE NEXT BIG ANIMATOR COMPETITION HAS JUST BEEN ANNOUNCED! This is the chance of a lifetime and you decide to enter the competition. But it won't be easy. They have devised many tests for you to complete on your journey.⭐ This fully immersive 360° Short Films Digital Escape engages students with 5 animated short films that take them through the Elements of a Story. ⭐ Young teen students are invited to compete using clues that practice Short Story Elements such as Plot, Conflict, Characterization, Setting, Point of View, and Theme. All tasks are skills-based so that when the escape is complete your students will come away with a stronger understanding of the elements of a story. ⭐
ART HEISTS - READING INFORMATIONAL TEXT/NON-FICTION ESCAPE ROOM
⭐ Teen students are invited to compete using clues that practice using text features to find vocabulary, reading an infographic, using text evidence, text structure, and comprehension. ⭐This fully immersive 360° Non-Fiction Digital Escape engages students with four news articles about famous art heists.⭐ All tasks are skills-based so that when the escape is complete your students will come away with a stronger understanding of non-fiction/informational text. ⭐
ESCAPE FROM DYSTOPIA - UTOPIAN/DYSTOPIAN LITERATURE ESCAPE ROOM
⭐Secondary ELA students are invited to take up the cause and fight for their freedom and independence. To do so they will need to solve all five locks to break free of the oppression that threatens to overtake them! ⭐ This fully immersive 360° Escape from Dystopia Digital Escape engages students with 5 clues that take them through Dystopian/Utiopian Literature elements. ⭐ Teen students are invited to compete using clues that teach the characteristics/ideas/protagonists of dystopian and utopian literature.
NEVERMORE - THE RAVEN POETRY ESCAPE ROOM
⭐You are scrambling to keep your sanity! It seems that you were transported back in time and into The Raven by Edgar Allan Poe! You must read the poem and prove that you understand all of its intricacies to escape this time and the place with your mind intact.⭐ This fully immersive 360° escape room based on "The Raven" will have students read and listen to the poem then solve clues to escape with their sanity intact! ⭐ Teen students are invited to compete using clues that practice Imagery/Symbolism, Rhyme Schemes, Poetic Devices, Plot Diagram and Comprehension Quiz. ⭐
Why teach using digital escape rooms?
- It's a perfect way to introduce figurative language, genres, fairy tale elements
- Great in combination with any unit on Fiction, Non-Fiction, Poetry, Fairy Tales or Dystopian Literature.
- Perfect way to review skills in preparation for ELA tests in a fun and engaging way
- It reinforces logic and reasoning skills
- It promotes cooperative learning and deductive reasoning
MORE FULLY IMMERSIVE DIGITAL ESCAPES:
Test Site:
CLICK HERE to test that this escape room and the websites inside will work on your school computers. BE SURE TO CHECK ON A STUDENT'S COMPUTER
Before purchasing, please check to make sure you and your students will be able to use these sites by clicking on the test website link above. It is your responsibility to make sure the links will work before purchasing.
©2021 - Published October 5th, 2021. A Space to Create. All rights reserved. Environment backgrounds and storylines, gameplay, elements, clues, and puzzles were created by Sabrina Wingren, A Space to Create Art, LLC.
You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer, sell or profit in any way from the use of this escape room without permission. This includes sites such as outschool where you are teaching a lesson for profit.